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Medieval Demographics Online

An automated tool for creating fantasy populations (with offline version, too)

This tool lets you generate figures for populating low-fantasy kingdoms and settlements. Instructions are included in Low-fantasy Populations article, also included in the offline download below.

Use the drop-down menus and input fields in the form below to generate realistic population numbers for any low fantasy setting. Fields with grey backgrounds are filled in automatically by the Generator.

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Regional Area and Population

Region Name Population Density Physical Area Region's Age
sq. miles years

Regional Area

occupies an area of square miles, of which is arable. This equates to:

Land Type Square Miles Acres
Arable/Settled
Wilderness

Regional Population and Distribution

supports a population of people, distributed as follows:

Settlement Type Number Total Population Average Pop of Each Distance Between Each (miles)
Isolated N/A N/A N/A
Villages
Towns
Cities
Big Cities N/A

Universities and Fortifications

supports Universities and standing fortifications.

Fortification Type Number Active (settled) Active (wilderness) Abandoned (settled) Abandoned (wilderness)
Castle
Keep
Tower
Totals

Settlement Area and Population

Population Minimum Area

people

The settlement occupies square miles ( acres).

Population Overview

Nobles Officers Clergy Freeholders Citizens Hirelings

Population Breakdown

Ruling House and Noble Households
Ruling House Relatives Servants House Guard Serjeants
Additional Noble Houses Population of other Houses  
 
Settlement Officers
Reeve Messor Woodward Constable Law Enforcement Law enforcement is:
Settlement Clergy
Clerics (deacons, lesser priests)   Priests (fully-vested)
 
Freeholders
Adventurers
Apothecaries
Armourers*
Artists
Butchers*
Chandlers
Charcoalers
Cobblers
Entertainers
Foresters
Furriers
Glassworkers
Innkeepers
Jewelers
Litigants
Locksmiths
Masons
Metalsmiths*
Millers/Bakers*
Ostlers*
  Outfitters
Physicians
Potters
Roofers
Ropemakers
Sages/Heralds
Salters*
Scribes
Shipwrights*
Tailors
Tanners*
Taverns
Teamsters
Timberwright*
Tinkers
Vintners
Weaponcrafters*
Weavers
Woodcrafters
Yeomen

Freeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business.

Settlement Buildings

Mansions Churches Businesses Municipal Homes Total

Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross. Released under the Creative Commons Attribution-ShareAlike License.

Downloads

Categories: Worldbuilding Tags: ,
  1. May 4th, 2010 at 14:05 | #1

    How do you use the offline version? I downloaded it but I am lost after that

  2. May 4th, 2010 at 15:39 | #2

    @Evil Eli : Just unzip the download into its own directory. Navigate to that directory and double-click on the ‘lowfantasypop.html’. It should open in your web browser, and you can work it from there (it won’t look as pretty as the above). Drop me a line if you get stuck (admin AT welshpiper DOT com).

  3. May 10th, 2010 at 07:43 | #3

    Tks, I got it working!

  4. Summer
    August 5th, 2010 at 05:35 | #4

    The population number of people in a settlement: Does this number represent the entire population (including children and the elderly, i.e. non-labor force) or the adult population able to provide work?

  5. August 5th, 2010 at 09:29 | #5

    @Summer : It’s the entire population (i.e., every single living inhabitant). Details about determining workforce are found in the companion article, “Low-fantasy Populations.”

    Specifically: “Not all citizens are workers; the Generator groups citizens into households of 4.75 each. These include one or two parents and children of various (pre-marital) ages.”

    Hope this helps!

  6. Summer
    August 6th, 2010 at 07:58 | #6

    Thanks, that helps a lot! I must’ve missed that particular line…

  7. August 6th, 2010 at 09:12 | #7

    @Summer : What? You mean that 2-line sentence buried in a sea of text? ;)

    You’re not the first one to ask, though, and I should update for the current version of Chimera. Thanks for the nudge.

  8. Rex Loewen
    February 3rd, 2011 at 17:03 | #8

    I have playing with the numbers but cannot seem to generate a University.
    What does it take before my kingdom, realm, country, province, whatever supports a University?

    Thank you in advance.

    Rex A. Loewen

  9. February 6th, 2011 at 07:37 | #9

    @Rex Loewen : You’re right–universities are very rare. Based on the source material, the output is 1 University for every 27.3 million people.

    You could come up with a university-to-population ratio that fits in better with your campaign, or you could add your universities “manually,” based on what you want in your campaign.

    If you download the offline version, the University calculation is lines 107-110 of the “pop_functions.js” file.

  1. October 9th, 2009 at 09:52 | #1
  2. October 10th, 2009 at 05:38 | #2

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