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	<title>Comments on: World Hex Template</title>
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	<description>Campaign Development for Busy Game Masters</description>
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		<title>By: Erin Smale</title>
		<link>http://www.welshpiper.com/world-hex-template/comment-page-1/#comment-400</link>
		<dc:creator>Erin Smale</dc:creator>
		<pubDate>Sun, 04 Apr 2010 03:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=889#comment-400</guid>
		<description>&lt;b&gt;UPDATE&lt;/b&gt; - 3 Apr 2010
I did some math (pesky, bloody numbers, yeah?). Turns out that the hemispheres needed to be expanded a bit to accommodate an actual circle. So...I&#039;ve uploaded a new world template. 

For those interested: expect soon a tutorial that lets you take a Fractal Terrains® map and convert it to the World Hex Template format. Yes, it can be done, and it&#039;s quite possibly more wicked cool than you even imagined.</description>
		<content:encoded><![CDATA[<p><b>UPDATE</b> &#8211; 3 Apr 2010<br />
I did some math (pesky, bloody numbers, yeah?). Turns out that the hemispheres needed to be expanded a bit to accommodate an actual circle. So&#8230;I&#8217;ve uploaded a new world template. </p>
<p>For those interested: expect soon a tutorial that lets you take a Fractal Terrains® map and convert it to the World Hex Template format. Yes, it can be done, and it&#8217;s quite possibly more wicked cool than you even imagined.</p>
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	<item>
		<title>By: Spes Magna Games &#187; March&#8217;s Recommended Reading</title>
		<link>http://www.welshpiper.com/world-hex-template/comment-page-1/#comment-343</link>
		<dc:creator>Spes Magna Games &#187; March&#8217;s Recommended Reading</dc:creator>
		<pubDate>Sun, 21 Mar 2010 13:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=889#comment-343</guid>
		<description>[...] Post Two: World Hex Template [...]</description>
		<content:encoded><![CDATA[<p>[...] Post Two: World Hex Template [...]</p>
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	<item>
		<title>By: Erin Smale</title>
		<link>http://www.welshpiper.com/world-hex-template/comment-page-1/#comment-308</link>
		<dc:creator>Erin Smale</dc:creator>
		<pubDate>Sat, 13 Mar 2010 01:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=889#comment-308</guid>
		<description>&lt;a href=&quot;#comment-307&quot; rel=&quot;nofollow&quot;&gt;@Reese &lt;/a&gt; : Thanks for the kind words, Reese. 

The icosohedral template has a few challenges, and I need to play with Hexographer&#039;s implementation a bit before I figure out how I want to divvy up into smaller templates. The current Atlas hex template works well for regular rectangular areas, but not so much for the pseudo-sinusoidal view you get with the icosohedron. Plus, the icos&#039; looks better when the hexes are vertically aligned (as opposed to the horizontal you see on my templates).

The trick (I think) is to create a &quot;regional&quot; template for the icosohedron, representing one of the 20 triangles on the global map. From there, you can drill-down normally. Graphically, it&#039;s not hard, but I want to make sure you can open them up in Hexographer without any tweaking.

Stay tuned...</description>
		<content:encoded><![CDATA[<p><a href="#comment-307" rel="nofollow">@Reese </a> : Thanks for the kind words, Reese. </p>
<p>The icosohedral template has a few challenges, and I need to play with Hexographer&#8217;s implementation a bit before I figure out how I want to divvy up into smaller templates. The current Atlas hex template works well for regular rectangular areas, but not so much for the pseudo-sinusoidal view you get with the icosohedron. Plus, the icos&#8217; looks better when the hexes are vertically aligned (as opposed to the horizontal you see on my templates).</p>
<p>The trick (I think) is to create a &#8220;regional&#8221; template for the icosohedron, representing one of the 20 triangles on the global map. From there, you can drill-down normally. Graphically, it&#8217;s not hard, but I want to make sure you can open them up in Hexographer without any tweaking.</p>
<p>Stay tuned&#8230;</p>
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		<title>By: Reese</title>
		<link>http://www.welshpiper.com/world-hex-template/comment-page-1/#comment-307</link>
		<dc:creator>Reese</dc:creator>
		<pubDate>Fri, 12 Mar 2010 06:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=889#comment-307</guid>
		<description>Thanks for the reply - glad to hear you&#039;re working on it!  The templates you&#039;ve produced and shared so far have been fantastic, and the Hexographer versions make them instantly usable.  Your work is very much appreciated.  I found Welsh Piper not too long ago, and have enjoyed it a lot.  Great work!</description>
		<content:encoded><![CDATA[<p>Thanks for the reply &#8211; glad to hear you&#8217;re working on it!  The templates you&#8217;ve produced and shared so far have been fantastic, and the Hexographer versions make them instantly usable.  Your work is very much appreciated.  I found Welsh Piper not too long ago, and have enjoyed it a lot.  Great work!</p>
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		<title>By: Erin Smale</title>
		<link>http://www.welshpiper.com/world-hex-template/comment-page-1/#comment-306</link>
		<dc:creator>Erin Smale</dc:creator>
		<pubDate>Fri, 12 Mar 2010 00:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=889#comment-306</guid>
		<description>&lt;a href=&quot;#comment-305&quot; rel=&quot;nofollow&quot;&gt;@Reese Laundry &lt;/a&gt; : Hi Reese. No worries--I&#039;m working on an icosohedral template as well, but this approach seemed more immediately available. Hexographer&#039;s support for icosohedral view is great, though I&#039;ll need to do some tweaking (and math) to make it work with the Atlas template. That said, it&#039;s in the proverbial can... ;)

In the meantime, I hope you enjoy these. I&#039;m writing up a short tutorial for importing a Fractal Terrains world to these templates.</description>
		<content:encoded><![CDATA[<p><a href="#comment-305" rel="nofollow">@Reese Laundry </a> : Hi Reese. No worries&#8211;I&#8217;m working on an icosohedral template as well, but this approach seemed more immediately available. Hexographer&#8217;s support for icosohedral view is great, though I&#8217;ll need to do some tweaking (and math) to make it work with the Atlas template. That said, it&#8217;s in the proverbial can&#8230; <img src='http://www.welshpiper.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>In the meantime, I hope you enjoy these. I&#8217;m writing up a short tutorial for importing a Fractal Terrains world to these templates.</p>
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	<item>
		<title>By: Reese Laundry</title>
		<link>http://www.welshpiper.com/world-hex-template/comment-page-1/#comment-305</link>
		<dc:creator>Reese Laundry</dc:creator>
		<pubDate>Thu, 11 Mar 2010 14:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=889#comment-305</guid>
		<description>Great template, Erin, and one that I&#039;ll gladly add to my collection.  

I&#039;m curious why you&#039;ve gone this simplified route rather than creating a copy of the polyhedral world template (as used in your own World of Aerchus).  It seems you could just as easily lay out the grid so that your Atlas Hex Templates could still be used, and it is a more &quot;standard&quot; world view, based on the old World Builders Guidebook, and supported by Hexographer too.</description>
		<content:encoded><![CDATA[<p>Great template, Erin, and one that I&#8217;ll gladly add to my collection.  </p>
<p>I&#8217;m curious why you&#8217;ve gone this simplified route rather than creating a copy of the polyhedral world template (as used in your own World of Aerchus).  It seems you could just as easily lay out the grid so that your Atlas Hex Templates could still be used, and it is a more &#8220;standard&#8221; world view, based on the old World Builders Guidebook, and supported by Hexographer too.</p>
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