Archive

Posts Tagged ‘GM planning’

World Hex Template

March 10th, 2010 Erin Smale 3 comments

Global maps, hex-style

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Monster Turf

March 3rd, 2010 Erin Smale 3 comments

Sizing territory for your campaign’s beasties

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Three-act Adventures

December 23rd, 2009 Erin Smale No comments

Scenario scripting in the well-made play tradition

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Categories: Adventure Writing Tags:

Hex-based Campaign Design (Part 2)

October 28th, 2009 Erin Smale 9 comments

Populating your Hexes

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Hex-based Campaign Design (Part 1)

October 21st, 2009 Erin Smale 4 comments

Campaign Design by the Hex

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May the Hex Be With You

October 7th, 2009 Erin Smale 2 comments

What hex maps are, and why they’re Good

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Categories: Mapping Tags: ,

NBOS’ The Keep

September 30th, 2009 Erin Smale 2 comments

A review of NBOS’ Campaign Management Software

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Adventure Template

September 16th, 2009 Erin Smale 1 comment

The Quick-and-Dirty (and OCD-approved) way to write adventures

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