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Posts Tagged ‘combat’

Combat Tweaks

September 28th, 2011 17 comments

Consolidated fiddly bits for S&W combat

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Critical Damage

September 21st, 2011 4 comments

Let’s try this once more

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Again With the Hit Points

September 14th, 2011 9 comments

Another stab at hit points
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Swords & Wizardry To-hit Revision

September 7th, 2011 No comments

Revised S&W to-hit bonuses by character class
Sponsored by 888.com online casino

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Actions and Initiative

April 27th, 2011 5 comments

It’s all like, connected, man.

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Revisiting Movement

March 31st, 2011 10 comments

Killing a few birds with one mechanical stone

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Chimera Number Five

February 23rd, 2011 29 comments

The 5th version of my thoughts, which are mine

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Cannon Fodder

December 9th, 2010 3 comments

Chewing on the cud of minions

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Hit Locations

June 9th, 2010 5 comments

An alternative (?) to critical hits

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Categories: Game Mechanics Tags: ,

Weapon Ranges

May 5th, 2010 4 comments

Long-distance runaround

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