Archive

Posts Tagged ‘Chimera development’

Shifting Generic Gears

January 6th, 2010 Erin Smale 6 comments

How I spent my Christmas vacation

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Chimera 2.0 Released!

November 23rd, 2009 Erin Smale No comments

The Welsh Piper is proud to announce the release of The Chimera RPG 2.0.

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Get Ready for Chimera

November 20th, 2009 Erin Smale 1 comment

RPG or Tool for the Busy GM?

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RPG Vehicles Decoded?

September 27th, 2009 Erin Smale 1 comment

My mind is stronger for the rigours of game design…

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Chimera 2.0 Sneak Peak

September 9th, 2009 Erin Smale No comments

Not the same as the Old Boss…

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A Case for Traits

May 6th, 2007 Erin Smale No comments

Chimera traits and what they’re good for

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Wherefore Hit Points?

February 8th, 2007 Erin Smale 1 comment

Hit Points — neither hits nor points…discuss

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What Will We Think of Next?

October 13th, 2006 Erin Smale No comments

Chimera’s here — now what?

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