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	<title>Comments on: Shifting Generic Gears</title>
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	<description>Campaign Development for Busy Game Masters</description>
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		<title>By: Erin Smale</title>
		<link>http://www.welshpiper.com/shifting-generic-gears/comment-page-1/#comment-263</link>
		<dc:creator>Erin Smale</dc:creator>
		<pubDate>Fri, 19 Feb 2010 04:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=775#comment-263</guid>
		<description>&lt;a href=&quot;#comment-261&quot; rel=&quot;nofollow&quot;&gt;@deimos3428 &lt;/a&gt; : Great point, Deimos. I&#039;ve had similar feedback from other quarters. The March issue of the newsletter will provide a near-term product roadmap, which includes a minor revision to the Core as well as more material for a Chimera fantasy setting. If those supplements/adventures do well, I&#039;ll concentrate on an expansion for fantasy play, much as you sagely suggest.</description>
		<content:encoded><![CDATA[<p><a href="#comment-261" rel="nofollow">@deimos3428 </a> : Great point, Deimos. I&#8217;ve had similar feedback from other quarters. The March issue of the newsletter will provide a near-term product roadmap, which includes a minor revision to the Core as well as more material for a Chimera fantasy setting. If those supplements/adventures do well, I&#8217;ll concentrate on an expansion for fantasy play, much as you sagely suggest.</p>
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		<title>By: deimos3428</title>
		<link>http://www.welshpiper.com/shifting-generic-gears/comment-page-1/#comment-261</link>
		<dc:creator>deimos3428</dc:creator>
		<pubDate>Fri, 19 Feb 2010 03:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=775#comment-261</guid>
		<description>A little late to the discussion, but a good friend of mine that just happens to be an experienced game publisher is fond of mumbling something along the lines of &quot;Systems don&#039;t sell settings, settings sell systems.&quot;  Chimera is an excellent system and I don&#039;t think it requires additional genre-specific rules so much as a setting supplement which you already have in the works.  (I&#039;d forego &quot;Chimera Fantasy&quot;, etc. and jump straight into &quot;Swords of Telm&quot;.  After you&#039;ve got people &quot;hooked&quot;, you can show &#039;em how to use Chimera Fantasy to build their own...)

The fact that Chimera is capable of far more than any single setting doesn&#039;t mean people aren&#039;t essentially sheep.  They need you to show them the way before boldly going forth.  A few more short, low-cost/free adventures would go a long way to building interest as well.  I loved the one in the quickstart!</description>
		<content:encoded><![CDATA[<p>A little late to the discussion, but a good friend of mine that just happens to be an experienced game publisher is fond of mumbling something along the lines of &#8220;Systems don&#8217;t sell settings, settings sell systems.&#8221;  Chimera is an excellent system and I don&#8217;t think it requires additional genre-specific rules so much as a setting supplement which you already have in the works.  (I&#8217;d forego &#8220;Chimera Fantasy&#8221;, etc. and jump straight into &#8220;Swords of Telm&#8221;.  After you&#8217;ve got people &#8220;hooked&#8221;, you can show &#8216;em how to use Chimera Fantasy to build their own&#8230;)</p>
<p>The fact that Chimera is capable of far more than any single setting doesn&#8217;t mean people aren&#8217;t essentially sheep.  They need you to show them the way before boldly going forth.  A few more short, low-cost/free adventures would go a long way to building interest as well.  I loved the one in the quickstart!</p>
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		<title>By: Erin Smale</title>
		<link>http://www.welshpiper.com/shifting-generic-gears/comment-page-1/#comment-183</link>
		<dc:creator>Erin Smale</dc:creator>
		<pubDate>Sat, 09 Jan 2010 05:43:49 +0000</pubDate>
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		<description>&lt;a href=&quot;#comment-182&quot; rel=&quot;nofollow&quot;&gt;@Jason Pitre &lt;/a&gt; 
I hear you, Jason. Generic has the &quot;broad and shallow&quot; appeal, but that does imply a fan base that isn&#039;t already attached to a genre. Thing is, Chimera &lt;i&gt;will&lt;/i&gt; serve a bevy of gamers--it&#039;s just getting them the proper exposure. The Chimera Fantasy &#039;experiment&#039; is designed to expose those gamers and see if there&#039;s an interest. We&#039;ll see... ;)</description>
		<content:encoded><![CDATA[<p><a href="#comment-182" rel="nofollow">@Jason Pitre </a><br />
I hear you, Jason. Generic has the &#8220;broad and shallow&#8221; appeal, but that does imply a fan base that isn&#8217;t already attached to a genre. Thing is, Chimera <i>will</i> serve a bevy of gamers&#8211;it&#8217;s just getting them the proper exposure. The Chimera Fantasy &#8216;experiment&#8217; is designed to expose those gamers and see if there&#8217;s an interest. We&#8217;ll see&#8230; <img src='http://www.welshpiper.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Jason Pitre</title>
		<link>http://www.welshpiper.com/shifting-generic-gears/comment-page-1/#comment-182</link>
		<dc:creator>Jason Pitre</dc:creator>
		<pubDate>Fri, 08 Jan 2010 00:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=775#comment-182</guid>
		<description>I grok.  This is the peril of a &quot;generic&quot; system, in that it is hellishly hard to market such a system and you have an inherently difficult time to impart mood to a book.  Additionally, have you done or considered printing of dead tree copies?  Paradoxically, I think that might be beneficial to your PDF sales. 

I am trying to dodge the same beasts by hooking into a hereto underutilized group, giving away about half of my book for free and selling the other half for quite cheap.  I expect that my first few years will be money loosing propositions in the hopes of getting enough momentum, fan base and attention to make good on some supplements.
.-= Jason Pitre´s last blog ..&lt;a href=&quot;http://www.genesisoflegend.com/archives/1&quot; rel=&quot;nofollow&quot;&gt;Under Construction&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I grok.  This is the peril of a &#8220;generic&#8221; system, in that it is hellishly hard to market such a system and you have an inherently difficult time to impart mood to a book.  Additionally, have you done or considered printing of dead tree copies?  Paradoxically, I think that might be beneficial to your PDF sales. </p>
<p>I am trying to dodge the same beasts by hooking into a hereto underutilized group, giving away about half of my book for free and selling the other half for quite cheap.  I expect that my first few years will be money loosing propositions in the hopes of getting enough momentum, fan base and attention to make good on some supplements.<br />
.-= Jason Pitre´s last blog ..<a href="http://www.genesisoflegend.com/archives/1" rel="nofollow">Under Construction</a> =-.</p>
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		<title>By: Erin Smale</title>
		<link>http://www.welshpiper.com/shifting-generic-gears/comment-page-1/#comment-181</link>
		<dc:creator>Erin Smale</dc:creator>
		<pubDate>Thu, 07 Jan 2010 04:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=775#comment-181</guid>
		<description>&lt;a href=&quot;#comment-180&quot; rel=&quot;nofollow&quot;&gt;@Anarkeith &lt;/a&gt; 
Hi, Keith - Happy New Year to you, too!

You&#039;re absolutely right - awareness could improve. I need to do some better marketing and cross-pollination to spread the word. On the plus side, the feedback I&#039;ve so far received has been positive, so I&#039;m confident the Core Rules does what it&#039;s supposed to. 

Still, I can&#039;t help but wonder if a genre book, based on the Core, might not be more accessible. If you wanted a steak, would you go to a supermarket or right to a butcher? 

I think I&#039;m going to progress with Chimera Fantasy as a test. The Core would still remain multi-genre, though. In programming terms, think of the Core Rules as a class and Chimera Fantasy as an instance of that class. Chimera Fantasy inherits from the Core, but may have a few of its own methods.

But it still needs better marketing, regardless. Thanks for reminding me about this - it&#039;s certainly more workable than option #3... ;)</description>
		<content:encoded><![CDATA[<p><a href="#comment-180" rel="nofollow">@Anarkeith </a><br />
Hi, Keith &#8211; Happy New Year to you, too!</p>
<p>You&#8217;re absolutely right &#8211; awareness could improve. I need to do some better marketing and cross-pollination to spread the word. On the plus side, the feedback I&#8217;ve so far received has been positive, so I&#8217;m confident the Core Rules does what it&#8217;s supposed to. </p>
<p>Still, I can&#8217;t help but wonder if a genre book, based on the Core, might not be more accessible. If you wanted a steak, would you go to a supermarket or right to a butcher? </p>
<p>I think I&#8217;m going to progress with Chimera Fantasy as a test. The Core would still remain multi-genre, though. In programming terms, think of the Core Rules as a class and Chimera Fantasy as an instance of that class. Chimera Fantasy inherits from the Core, but may have a few of its own methods.</p>
<p>But it still needs better marketing, regardless. Thanks for reminding me about this &#8211; it&#8217;s certainly more workable than option #3&#8230; <img src='http://www.welshpiper.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Anarkeith</title>
		<link>http://www.welshpiper.com/shifting-generic-gears/comment-page-1/#comment-180</link>
		<dc:creator>Anarkeith</dc:creator>
		<pubDate>Thu, 07 Jan 2010 01:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=775#comment-180</guid>
		<description>Happy New Year, Erin! As part of your info-gathering, how many reviews of the game have been posted? Do you have any local game stores where you could run demonstrations? I&#039;d also look at gamer complaints about popular systems and then blog about how Chimera does things differently. I think it&#039;s a worthy system, and wonder if the slow start is more about awareness. Before you devote a bunch of time making your system non-generic, maybe it&#039;d be worth marketing the strength of a generic system?

Imagine a gaming group that meets regularly, but alternates between fantasy and scifi campaigns while still using the same rules. Keeps gaming fresh, while making it time-efficient!</description>
		<content:encoded><![CDATA[<p>Happy New Year, Erin! As part of your info-gathering, how many reviews of the game have been posted? Do you have any local game stores where you could run demonstrations? I&#8217;d also look at gamer complaints about popular systems and then blog about how Chimera does things differently. I think it&#8217;s a worthy system, and wonder if the slow start is more about awareness. Before you devote a bunch of time making your system non-generic, maybe it&#8217;d be worth marketing the strength of a generic system?</p>
<p>Imagine a gaming group that meets regularly, but alternates between fantasy and scifi campaigns while still using the same rules. Keeps gaming fresh, while making it time-efficient!</p>
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