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	<title>Comments on: Hex-based Campaign Design (Part 1)</title>
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	<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/</link>
	<description>Campaign Development for Busy Game Masters</description>
	<lastBuildDate>Mon, 06 Feb 2012 04:12:18 +0000</lastBuildDate>
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		<title>By: Todd</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3880</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 01 Feb 2012 02:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3880</guid>
		<description>&lt;a href=&quot;#comment-3877&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale  &lt;/a&gt; 
Thanks, that does help!  Reading it the way I did was hard to figure out how a Water Hex would turn into land ;-)</description>
		<content:encoded><![CDATA[<p><a href="#comment-3877" rel="nofollow">@Erin D. Smale  </a><br />
Thanks, that does help!  Reading it the way I did was hard to figure out how a Water Hex would turn into land <img src='http://www.welshpiper.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3877</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Wed, 01 Feb 2012 00:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3877</guid>
		<description>&lt;a href=&quot;#comment-3874&quot; rel=&quot;nofollow&quot;&gt;@Todd &lt;/a&gt; : Each column represents a primary terrain type for an Atlas hex and each row is just a terrain type; the intersection indicates frequency. 

I suppose I could have Primary, Secondary, Tertiary, Wildcard on the left-most column, but I thought this was cleaner. 

Sorry for the confusion. I&#039;ve updated the labelling - hopefully this is clear.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3874" rel="nofollow">@Todd </a> : Each column represents a primary terrain type for an Atlas hex and each row is just a terrain type; the intersection indicates frequency. </p>
<p>I suppose I could have Primary, Secondary, Tertiary, Wildcard on the left-most column, but I thought this was cleaner. </p>
<p>Sorry for the confusion. I&#8217;ve updated the labelling &#8211; hopefully this is clear.</p>
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	<item>
		<title>By: Todd</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3874</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 30 Jan 2012 20:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3874</guid>
		<description>&lt;a href=&quot;#comment-3869&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale &lt;/a&gt; 
Looking at it again, I see my issue.  I was reading the grid from left to right, not top down.  I was expecting the two to cross, but they are slightly different.  

For example:
Top down
Water = P, W, W, S, T, W, -

Left to right
Water = P, W, W, W, W, W, -

Is there a reason for the difference?</description>
		<content:encoded><![CDATA[<p><a href="#comment-3869" rel="nofollow">@Erin D. Smale </a><br />
Looking at it again, I see my issue.  I was reading the grid from left to right, not top down.  I was expecting the two to cross, but they are slightly different.  </p>
<p>For example:<br />
Top down<br />
Water = P, W, W, S, T, W, -</p>
<p>Left to right<br />
Water = P, W, W, W, W, W, -</p>
<p>Is there a reason for the difference?</p>
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		<title>By: Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3869</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Sat, 28 Jan 2012 16:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3869</guid>
		<description>&lt;a href=&quot;#comment-3865&quot; rel=&quot;nofollow&quot;&gt;@Todd &lt;/a&gt; : I&#039;m not sure I understand your question--all terrain types have a secondary entry. Or am I missing your point?</description>
		<content:encoded><![CDATA[<p><a href="#comment-3865" rel="nofollow">@Todd </a> : I&#8217;m not sure I understand your question&#8211;all terrain types have a secondary entry. Or am I missing your point?</p>
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		<title>By: Todd</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3865</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 27 Jan 2012 04:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3865</guid>
		<description>I had a question regarding the Water, Swamp, and Desert Secondary hexes.  According to the article, the Secondary hexes account for 6 of the full hexes and potentially all of the half hexes.  

What should be done for the entries that do not have a Secondary entry?  This issue also causes an issue for the adjacent Atlas hex assignment.  I&#039;m guessing that you would use the Primary instead.  

BTW, excellent article!</description>
		<content:encoded><![CDATA[<p>I had a question regarding the Water, Swamp, and Desert Secondary hexes.  According to the article, the Secondary hexes account for 6 of the full hexes and potentially all of the half hexes.  </p>
<p>What should be done for the entries that do not have a Secondary entry?  This issue also causes an issue for the adjacent Atlas hex assignment.  I&#8217;m guessing that you would use the Primary instead.  </p>
<p>BTW, excellent article!</p>
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		<title>By: Alex</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3834</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 17 Jan 2012 07:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3834</guid>
		<description>&lt;a href=&quot;#comment-3829&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale &lt;/a&gt; 
Thank you Erin, i get it all. I&#039;m trying to smooth algorithm of region hex to fill it.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3829" rel="nofollow">@Erin D. Smale </a><br />
Thank you Erin, i get it all. I&#8217;m trying to smooth algorithm of region hex to fill it.</p>
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		<title>By: Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3829</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Sun, 15 Jan 2012 16:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3829</guid>
		<description>&lt;a href=&quot;#comment-3827&quot; rel=&quot;nofollow&quot;&gt;@Alex &lt;/a&gt; : Sure--if I understand what you&#039;re asking, the Primary, Secondary, and Tertiary terrain types listed above are just the most likely &quot;matches&quot; for the terrain is the centre hex, while still allowing for variation. The correlation is somewhat artificial, in that I came up with the terrain type weights based on the number of vacant surrounding hexes. 

You could shift the weights in the IPP table, but you&#039;d end up with a lower chance that the surrounding terrain matches the centre hex. IOW, the correlation I&#039;ve assigned provides more gradual (and less abrupt) terrain change.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3827" rel="nofollow">@Alex </a> : Sure&#8211;if I understand what you&#8217;re asking, the Primary, Secondary, and Tertiary terrain types listed above are just the most likely &#8220;matches&#8221; for the terrain is the centre hex, while still allowing for variation. The correlation is somewhat artificial, in that I came up with the terrain type weights based on the number of vacant surrounding hexes. </p>
<p>You could shift the weights in the IPP table, but you&#8217;d end up with a lower chance that the surrounding terrain matches the centre hex. IOW, the correlation I&#8217;ve assigned provides more gradual (and less abrupt) terrain change.</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3827</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 14 Jan 2012 20:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3827</guid>
		<description>&lt;a href=&quot;#comment-3823&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale &lt;/a&gt; 
Thank Erin, that explains all. Can you say please more about &quot;correlation&quot; for types? ^_^</description>
		<content:encoded><![CDATA[<p><a href="#comment-3823" rel="nofollow">@Erin D. Smale </a><br />
Thank Erin, that explains all. Can you say please more about &#8220;correlation&#8221; for types? ^_^</p>
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	<item>
		<title>By: Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3823</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Sat, 14 Jan 2012 02:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3823</guid>
		<description>&lt;a href=&quot;#comment-3819&quot; rel=&quot;nofollow&quot;&gt;@Alex &lt;/a&gt; : The numbers you&#039;re seeing in the IPP table don&#039;t indicate number of hexes. Instead, they&#039;re &quot;weights&quot; for each terrain type. Assuming a baseline of &quot;1&quot; for wildcard, Hills occur 3 times as often, Forest 6 times as often, and Grassland 9 times as often. IOW, these numbers influence the random distribution. It&#039;s not a straight interpretation of the tables in the article, but it&#039;s a bit more interesting than stating that there&#039;s always 9 primary, 6 secondary, and 3 tertiary terrain types in each Atlas hex. That said, the &quot;weights&quot; are based on the table above, so there is a correlation.

If you want strict numbers of each terrain type, you should assign them manually. I think the IPP results give a bit more latitude, however. Hope this explanation helps. Cheers!</description>
		<content:encoded><![CDATA[<p><a href="#comment-3819" rel="nofollow">@Alex </a> : The numbers you&#8217;re seeing in the IPP table don&#8217;t indicate number of hexes. Instead, they&#8217;re &#8220;weights&#8221; for each terrain type. Assuming a baseline of &#8220;1&#8243; for wildcard, Hills occur 3 times as often, Forest 6 times as often, and Grassland 9 times as often. IOW, these numbers influence the random distribution. It&#8217;s not a straight interpretation of the tables in the article, but it&#8217;s a bit more interesting than stating that there&#8217;s always 9 primary, 6 secondary, and 3 tertiary terrain types in each Atlas hex. That said, the &#8220;weights&#8221; are based on the table above, so there is a correlation.</p>
<p>If you want strict numbers of each terrain type, you should assign them manually. I think the IPP results give a bit more latitude, however. Hope this explanation helps. Cheers!</p>
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		<title>By: Alex</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3819</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 12 Jan 2012 13:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3819</guid>
		<description>&lt;a href=&quot;#comment-3817&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale &lt;/a&gt; 
Hello Erin, thank you for reply. Ive tried IPP2 with RegionMapTerrain. And you know what, i got some issues with what IPP generates and what it should generate/ For example, in _RegionMapTerrain.ipt there is a rule: 
Table: GrasslandHex
9:Grassland
6:Forest
3:Hills
1:[@GrasslandWildcard]
and IPP created next list:
Forest
Forest
Forest
Forest
Forest
Grassland
Grassland
Grassland
Grassland
Grassland
Grassland
Grassland
Grassland
Grassland
Grassland
Grassland
Grassland
Hills
its 5*forests, 12*grasslands and 1*hills. But the rule said: 9*grassland,6*forest,3*hills and 1*wildcard.
the question is: why so many grasslands IPP have generated? :)
or may be its right and i cant get something? ^_^</description>
		<content:encoded><![CDATA[<p><a href="#comment-3817" rel="nofollow">@Erin D. Smale </a><br />
Hello Erin, thank you for reply. Ive tried IPP2 with RegionMapTerrain. And you know what, i got some issues with what IPP generates and what it should generate/ For example, in _RegionMapTerrain.ipt there is a rule:<br />
Table: GrasslandHex<br />
9:Grassland<br />
6:Forest<br />
3:Hills<br />
1:[@GrasslandWildcard]<br />
and IPP created next list:<br />
Forest<br />
Forest<br />
Forest<br />
Forest<br />
Forest<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Grassland<br />
Hills<br />
its 5*forests, 12*grasslands and 1*hills. But the rule said: 9*grassland,6*forest,3*hills and 1*wildcard.<br />
the question is: why so many grasslands IPP have generated? <img src='http://www.welshpiper.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
or may be its right and i cant get something? ^_^</p>
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		<title>By: Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3817</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Thu, 12 Jan 2012 02:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3817</guid>
		<description>&lt;a href=&quot;#comment-3816&quot; rel=&quot;nofollow&quot;&gt;@Alex &lt;/a&gt; Hi Alex - thanks for checking this out. If you&#039;re filling out a Regional map, you can fill the Atlas hexes via the large table in the &quot;Assign Hex Terrain&quot; section above. If you&#039;re working on an Atlas template and need to fill in hexes, you can use the d12 method on the table just below that. 

I&#039;ve worked out an &lt;a href=&quot;http://www.nbos.com/products/ipad/ipad.htm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Inspiration Pad Pro&lt;/a&gt; table to help you out. It&#039;s not completely automated, but can at least help you figure out how to &quot;populate&quot; an Atlas hex using the guidelines above. Here&#039;s the table: &lt;a href=&quot;http://www.welshpiper.com/wip/_RegionMapTerrain.zip&quot; rel=&quot;nofollow&quot;&gt;http://www.welshpiper.com/wip/_RegionMapTerrain.ipt&lt;/a&gt;

It&#039;s still in beta and subject to change, but unzip the file into the &quot;Generators&quot; folder of your IPP installation. When you open the table in IPP, choose the central Atlas hex type from the drop-down menu and the table will provide results for the rest of the hex, as well as the primary terrain for the 6 adjacent Atlas hexes.

Let me know if this works out for you. Cheers!</description>
		<content:encoded><![CDATA[<p><a href="#comment-3816" rel="nofollow">@Alex </a> Hi Alex &#8211; thanks for checking this out. If you&#8217;re filling out a Regional map, you can fill the Atlas hexes via the large table in the &#8220;Assign Hex Terrain&#8221; section above. If you&#8217;re working on an Atlas template and need to fill in hexes, you can use the d12 method on the table just below that. </p>
<p>I&#8217;ve worked out an <a href="http://www.nbos.com/products/ipad/ipad.htm" target="_blank" rel="nofollow">Inspiration Pad Pro</a> table to help you out. It&#8217;s not completely automated, but can at least help you figure out how to &#8220;populate&#8221; an Atlas hex using the guidelines above. Here&#8217;s the table: <a href="http://www.welshpiper.com/wip/_RegionMapTerrain.zip" rel="nofollow">http://www.welshpiper.com/wip/_RegionMapTerrain.ipt</a></p>
<p>It&#8217;s still in beta and subject to change, but unzip the file into the &#8220;Generators&#8221; folder of your IPP installation. When you open the table in IPP, choose the central Atlas hex type from the drop-down menu and the table will provide results for the rest of the hex, as well as the primary terrain for the 6 adjacent Atlas hexes.</p>
<p>Let me know if this works out for you. Cheers!</p>
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		<title>By: Alex</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3816</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 11 Jan 2012 08:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3816</guid>
		<description>Hello Erin, big thank you for your work, great guide. But can you say the rules of how to fill atlas hex. I mean, i have type of atlas hex, filled central hex in atlas hex, and what next? how should i fill other empty hex with my other not used hex for this atlas-hex? Is there any rule about what type of hex can be near other hex? Can i fill atlas hex by rounds from center hex? Im trying to automate it, not to do by myself.</description>
		<content:encoded><![CDATA[<p>Hello Erin, big thank you for your work, great guide. But can you say the rules of how to fill atlas hex. I mean, i have type of atlas hex, filled central hex in atlas hex, and what next? how should i fill other empty hex with my other not used hex for this atlas-hex? Is there any rule about what type of hex can be near other hex? Can i fill atlas hex by rounds from center hex? Im trying to automate it, not to do by myself.</p>
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