Comments for The Welsh Piper http://www.welshpiper.com Campaign Development for Busy Game Masters Mon, 17 Mar 2014 15:40:07 +0000 hourly 1 http://wordpress.org/?v=3.8.3 Comment on Medieval Demographics Online by Erin D. Smale http://www.welshpiper.com/medieval-demographics-online/comment-page-1/#comment-5291 Mon, 17 Mar 2014 15:40:07 +0000 http://www.welshpiper.com/staging/?p=135#comment-5291 @drow : Thanks for the update – link is now fixed.

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Comment on Medieval Demographics Online by drow http://www.welshpiper.com/medieval-demographics-online/comment-page-1/#comment-5290 Fri, 14 Mar 2014 20:24:15 +0000 http://www.welshpiper.com/staging/?p=135#comment-5290 just a note that, since io.com is no more, the MDME page has moved to http://www222.pair.com/sjohn/blueroom/demog.htm

and a huzzah and thanks for putting this together!

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Comment on Hex-based Campaign Design (Part 2) by Two Ways to Design Hex Encounters | ars phantasia http://www.welshpiper.com/hex-based-campaign-design-part-2/comment-page-1/#comment-5288 Wed, 12 Mar 2014 04:53:21 +0000 http://www.welshpiper.com/?p=531#comment-5288 […] the only one who recommends stocking every hex with an encounter, Erin Smale over at Welsh Piper recommends doing the same.  However as far as I can tell, Alexander’s design philosophy of keying only “location” […]

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Comment on Hex Crawl Encounters by Hexcrawl Resources | ars phantasia http://www.welshpiper.com/hex-crawl-encounters/comment-page-1/#comment-5278 Tue, 25 Feb 2014 09:31:18 +0000 http://www.welshpiper.com/?p=2431#comment-5278 […] Hexcrawl Encounters: some helpful advice on how the function of hex encounters, the right level of depth to add to each encounter and some useful examples. […]

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Comment on Hex-based Campaign Design (Part 1) by Hexcrawl Resources | ars phantasia http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-2/#comment-5276 Thu, 20 Feb 2014 04:16:15 +0000 http://www.welshpiper.com/?p=494#comment-5276 […] Hex-Based Campaign Design: offers a very useful method for quickly and simply creating and keying a hex map from the “Bottom-Up”. […]

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Comment on Medieval Demographics Online by Brian http://www.welshpiper.com/medieval-demographics-online/comment-page-1/#comment-5275 Tue, 18 Feb 2014 19:44:24 +0000 http://www.welshpiper.com/staging/?p=135#comment-5275 I am wondering how the distance between each village/town/city is calculated?

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Comment on Medieval Demographics Online by Erin D. Smale http://www.welshpiper.com/medieval-demographics-online/comment-page-1/#comment-5273 Wed, 12 Feb 2014 00:51:17 +0000 http://www.welshpiper.com/staging/?p=135#comment-5273 @Hyronious : Hey Hyronious! The answer depends on what military means. If you’re talking militia, then every able-bodied man could be conscripted, and I’m saying that’s equal to the labour force (q.v., my previous comment, minus kids under marrying age?).

If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80).

So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. If a household is 4.75 people, then a hundred’s population is 475 people, so knights were anywhere from 0.7% to 1.5% of the rural population.

But like my previous comment, wherein I expound (inexpertly) on the size of the labour force, I’m basing this on about 10 minutes of Google research. I think knights being 1% of the population is a reasonable baseline, but YMMV.

One more caveat: These figures are based on actual knights, which were expensive: They required a mount, armour, and actual weapons as opposed to dangerous-looking farm implements. A single “knight” is almost definitely worth several, lesser-equipped (but nevertheless trained) troops like archers, pikemen, unmounted spearmen, et al.

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Comment on Natural Phenomena by Chaosmeister http://www.welshpiper.com/natural-phenomena/comment-page-1/#comment-5271 Thu, 30 Jan 2014 11:40:40 +0000 http://www.welshpiper.com/natural-phenomena/#comment-5271 Great table, as ususal.

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Comment on Hex-based Campaign Design (Part 1) by Our story begins in a small villiage…. | The Imperial Voice http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-2/#comment-5267 Mon, 20 Jan 2014 22:07:01 +0000 http://www.welshpiper.com/?p=494#comment-5267 […] to a larger version of the map. The template for http://www.hexographer.com/Hexographer is from The Welsh Piper, a wonderful resource for hex mapping with for that old school […]

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Comment on Hex Templates by Brett Slocum http://www.welshpiper.com/hex-templates/comment-page-1/#comment-5266 Fri, 13 Dec 2013 22:57:16 +0000 http://www.welshpiper.com/?p=476#comment-5266 Are these available with the hexes in rows, instead of columns? I tried rotating them in Hexographer and the aspect ratio was all off. Alternatively, could you give me the heights and widths?

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Comment on Medieval Demographics Online by Hyronious http://www.welshpiper.com/medieval-demographics-online/comment-page-1/#comment-5214 Thu, 21 Nov 2013 09:03:41 +0000 http://www.welshpiper.com/staging/?p=135#comment-5214 Great resource!

Just one question, I’m not hugely familiar with medieval society in general, at least the background bits that get left out of popular literature, and I was wondering what sort of numbers I would be looking at for military?

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Comment on Adventure Template by Drinniol http://www.welshpiper.com/adventure-template/comment-page-1/#comment-5069 Wed, 09 Oct 2013 07:16:59 +0000 http://www.welshpiper.com/?p=384#comment-5069 Can you upload an editable version of these? They’re really good!

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