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	<title>Comments for The Welsh Piper</title>
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	<link>http://www.welshpiper.com</link>
	<description>Campaign Development for Busy Game Masters</description>
	<lastBuildDate>Wed, 01 Feb 2012 02:06:22 +0000</lastBuildDate>
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		<title>Comment on Hex-based Campaign Design (Part 1) by Todd</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3880</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 01 Feb 2012 02:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3880</guid>
		<description>&lt;a href=&quot;#comment-3877&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale  &lt;/a&gt; 
Thanks, that does help!  Reading it the way I did was hard to figure out how a Water Hex would turn into land ;-)</description>
		<content:encoded><![CDATA[<p><a href="#comment-3877" rel="nofollow">@Erin D. Smale  </a><br />
Thanks, that does help!  Reading it the way I did was hard to figure out how a Water Hex would turn into land <img src='http://www.welshpiper.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on Hex-based Campaign Design (Part 1) by Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3877</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Wed, 01 Feb 2012 00:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3877</guid>
		<description>&lt;a href=&quot;#comment-3874&quot; rel=&quot;nofollow&quot;&gt;@Todd &lt;/a&gt; : Each column represents a primary terrain type for an Atlas hex and each row is just a terrain type; the intersection indicates frequency. 

I suppose I could have Primary, Secondary, Tertiary, Wildcard on the left-most column, but I thought this was cleaner. 

Sorry for the confusion. I&#039;ve updated the labelling - hopefully this is clear.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3874" rel="nofollow">@Todd </a> : Each column represents a primary terrain type for an Atlas hex and each row is just a terrain type; the intersection indicates frequency. </p>
<p>I suppose I could have Primary, Secondary, Tertiary, Wildcard on the left-most column, but I thought this was cleaner. </p>
<p>Sorry for the confusion. I&#8217;ve updated the labelling &#8211; hopefully this is clear.</p>
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		<title>Comment on Hex-based Campaign Design (Part 1) by Todd</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3874</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 30 Jan 2012 20:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3874</guid>
		<description>&lt;a href=&quot;#comment-3869&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale &lt;/a&gt; 
Looking at it again, I see my issue.  I was reading the grid from left to right, not top down.  I was expecting the two to cross, but they are slightly different.  

For example:
Top down
Water = P, W, W, S, T, W, -

Left to right
Water = P, W, W, W, W, W, -

Is there a reason for the difference?</description>
		<content:encoded><![CDATA[<p><a href="#comment-3869" rel="nofollow">@Erin D. Smale </a><br />
Looking at it again, I see my issue.  I was reading the grid from left to right, not top down.  I was expecting the two to cross, but they are slightly different.  </p>
<p>For example:<br />
Top down<br />
Water = P, W, W, S, T, W, -</p>
<p>Left to right<br />
Water = P, W, W, W, W, W, -</p>
<p>Is there a reason for the difference?</p>
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		<title>Comment on Hex-based Campaign Design (Part 1) by Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3869</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Sat, 28 Jan 2012 16:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3869</guid>
		<description>&lt;a href=&quot;#comment-3865&quot; rel=&quot;nofollow&quot;&gt;@Todd &lt;/a&gt; : I&#039;m not sure I understand your question--all terrain types have a secondary entry. Or am I missing your point?</description>
		<content:encoded><![CDATA[<p><a href="#comment-3865" rel="nofollow">@Todd </a> : I&#8217;m not sure I understand your question&#8211;all terrain types have a secondary entry. Or am I missing your point?</p>
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		<title>Comment on Hex-based Campaign Design (Part 1) by Todd</title>
		<link>http://www.welshpiper.com/hex-based-campaign-design-part-1/comment-page-1/#comment-3865</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 27 Jan 2012 04:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=494#comment-3865</guid>
		<description>I had a question regarding the Water, Swamp, and Desert Secondary hexes.  According to the article, the Secondary hexes account for 6 of the full hexes and potentially all of the half hexes.  

What should be done for the entries that do not have a Secondary entry?  This issue also causes an issue for the adjacent Atlas hex assignment.  I&#039;m guessing that you would use the Primary instead.  

BTW, excellent article!</description>
		<content:encoded><![CDATA[<p>I had a question regarding the Water, Swamp, and Desert Secondary hexes.  According to the article, the Secondary hexes account for 6 of the full hexes and potentially all of the half hexes.  </p>
<p>What should be done for the entries that do not have a Secondary entry?  This issue also causes an issue for the adjacent Atlas hex assignment.  I&#8217;m guessing that you would use the Primary instead.  </p>
<p>BTW, excellent article!</p>
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		<title>Comment on Hex Templates by Dale</title>
		<link>http://www.welshpiper.com/hex-templates/comment-page-1/#comment-3862</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Wed, 25 Jan 2012 10:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=476#comment-3862</guid>
		<description>A ha!  I Was indeed loading the cc3 FCT files... the irony of it all is that I have CC as well and didn&#039;t even notice the extension.

I like CC3 when I want to make beautiful maps... but rarely have the requisite 40+ hours to put in to a single map... happy to learn about hexographer!</description>
		<content:encoded><![CDATA[<p>A ha!  I Was indeed loading the cc3 FCT files&#8230; the irony of it all is that I have CC as well and didn&#8217;t even notice the extension.</p>
<p>I like CC3 when I want to make beautiful maps&#8230; but rarely have the requisite 40+ hours to put in to a single map&#8230; happy to learn about hexographer!</p>
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		<title>Comment on Hex Templates by Erin D. Smale</title>
		<link>http://www.welshpiper.com/hex-templates/comment-page-1/#comment-3853</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Mon, 23 Jan 2012 05:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=476#comment-3853</guid>
		<description>&lt;a href=&quot;#comment-3852&quot; rel=&quot;nofollow&quot;&gt;@Dale &lt;/a&gt; : Sounds like you may be trying to load the wrong files. For Hexographer, use the *.hxm files in the download (the FCW format is a reference to Campaign Cartographer). Let me know if that sorts it.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3852" rel="nofollow">@Dale </a> : Sounds like you may be trying to load the wrong files. For Hexographer, use the *.hxm files in the download (the FCW format is a reference to Campaign Cartographer). Let me know if that sorts it.</p>
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		<title>Comment on Hex Templates by Dale</title>
		<link>http://www.welshpiper.com/hex-templates/comment-page-1/#comment-3852</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Mon, 23 Jan 2012 04:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=476#comment-3852</guid>
		<description>Trying to load the templates into Hexographer gives an error, something about FCW... any chance these aren&#039;t compatible with the newest Hexographer?  Or am I just hopelessly lost? :)

Cheers for the awesome thoughts on hex design.

-Dale</description>
		<content:encoded><![CDATA[<p>Trying to load the templates into Hexographer gives an error, something about FCW&#8230; any chance these aren&#8217;t compatible with the newest Hexographer?  Or am I just hopelessly lost? <img src='http://www.welshpiper.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers for the awesome thoughts on hex design.</p>
<p>-Dale</p>
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		<title>Comment on Stupid Dice Tricks by Erin D. Smale</title>
		<link>http://www.welshpiper.com/stupid-dice-tricks/comment-page-1/#comment-3848</link>
		<dc:creator>Erin D. Smale</dc:creator>
		<pubDate>Sat, 21 Jan 2012 05:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=2280#comment-3848</guid>
		<description>&lt;a href=&quot;#comment-3844&quot; rel=&quot;nofollow&quot;&gt;@Philo Pharynx &lt;/a&gt; : I like this idea - giving players more control of the dice, as risk vs. reward, is great. In Chimera, I could see this as a Clutch Situation thing: instead of spending 1 CS for an extra die, maybe each CS increases the die you roll by 1 step (i.e., 1d4 -&gt; 1d6; 1d6 -&gt; 1d8; etc.). Or, more appropriately, the player gets to choose which option when he rolls.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3844" rel="nofollow">@Philo Pharynx </a> : I like this idea &#8211; giving players more control of the dice, as risk vs. reward, is great. In Chimera, I could see this as a Clutch Situation thing: instead of spending 1 CS for an extra die, maybe each CS increases the die you roll by 1 step (i.e., 1d4 -> 1d6; 1d6 -> 1d8; etc.). Or, more appropriately, the player gets to choose which option when he rolls.</p>
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		<title>Comment on Stupid Dice Tricks by Philo Pharynx</title>
		<link>http://www.welshpiper.com/stupid-dice-tricks/comment-page-1/#comment-3844</link>
		<dc:creator>Philo Pharynx</dc:creator>
		<pubDate>Thu, 19 Jan 2012 16:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=2280#comment-3844</guid>
		<description>I&#039;ve often thought about a game mechanic that lets players specify their own level of luck.  The base roll would be 2d8 + modifiers.  But you can swap dice to 2d4+4, 2d6+2, 2d10-2, 2d12-4.  The median roll value would be the same, but the high and low value would be variable.  Using the lower dice would mean playing it safe.  You don&#039;t have as much of a chance for a big success, but you don&#039;t risk as big a failure.   Using big dice is swinging for the fences - you can generate a big total, but you can easily generate a very low total.   Of course this means the game would need to reward degree of success and penalize degree of failure.   For example, succeeding by more would inflict more damage and failing by more would give you a penalty against the return attack.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve often thought about a game mechanic that lets players specify their own level of luck.  The base roll would be 2d8 + modifiers.  But you can swap dice to 2d4+4, 2d6+2, 2d10-2, 2d12-4.  The median roll value would be the same, but the high and low value would be variable.  Using the lower dice would mean playing it safe.  You don&#8217;t have as much of a chance for a big success, but you don&#8217;t risk as big a failure.   Using big dice is swinging for the fences &#8211; you can generate a big total, but you can easily generate a very low total.   Of course this means the game would need to reward degree of success and penalize degree of failure.   For example, succeeding by more would inflict more damage and failing by more would give you a penalty against the return attack.</p>
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		<title>Comment on Stupid Dice Tricks by Roger3</title>
		<link>http://www.welshpiper.com/stupid-dice-tricks/comment-page-1/#comment-3843</link>
		<dc:creator>Roger3</dc:creator>
		<pubDate>Thu, 19 Jan 2012 15:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=2280#comment-3843</guid>
		<description>Yup.  Basically, you&#039;re trading potential extra die rolls for lower numbers.  1dX drop all X&#039;s is always going to be mathematically equivalent to 1dX-1</description>
		<content:encoded><![CDATA[<p>Yup.  Basically, you&#8217;re trading potential extra die rolls for lower numbers.  1dX drop all X&#8217;s is always going to be mathematically equivalent to 1dX-1</p>
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		<title>Comment on Stupid Dice Tricks by Woodthorn</title>
		<link>http://www.welshpiper.com/stupid-dice-tricks/comment-page-1/#comment-3842</link>
		<dc:creator>Woodthorn</dc:creator>
		<pubDate>Thu, 19 Jan 2012 14:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.welshpiper.com/?p=2280#comment-3842</guid>
		<description>&lt;a href=&quot;#comment-3841&quot; rel=&quot;nofollow&quot;&gt;@Erin D. Smale &lt;/a&gt; 

Yeah, pretty much any dice can be &#039;shortened&#039; by dropping results from the highest to the lowest.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3841" rel="nofollow">@Erin D. Smale </a> </p>
<p>Yeah, pretty much any dice can be &#8216;shortened&#8217; by dropping results from the highest to the lowest.</p>
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