Archive

Archive for the ‘Mapping’ Category

Hexographer Update 1.40

April 6th, 2010 6 comments

More hexes, more fun

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World Hex Template

March 10th, 2010 5 comments

Global maps, hex-style

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Hex Update

March 6th, 2010 No comments

New Hexographer map templates

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Monster Turf

March 3rd, 2010 3 comments

Sizing territory for your campaign’s beasties

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Classic Hexographer Icons

February 28th, 2010 3 comments

Cartography: Older Schoolery

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Hex-based Campaign Design (Part 2)

October 28th, 2009 9 comments

Populating your Hexes

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Hex-based Campaign Design (Part 1)

October 21st, 2009 26 comments

Campaign Design by the Hex

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Inkwell Ideas Hexographer

October 17th, 2009 28 comments

Advanced hex mapping software

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Hex Templates

October 14th, 2009 18 comments

Revisiting the RPG cartography standard

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Arr-Kelaan Hexmapper

October 10th, 2009 3 comments

A fast and easy tool for making old-school hex maps

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May the Hex Be With You

October 7th, 2009 3 comments

What hex maps are, and why they’re Good

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Adventure Template

September 16th, 2009 1 comment

The Quick-and-Dirty (and OCD-approved) way to write adventures

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Greenfish Relief Map Generator

February 25th, 2009 4 comments

Create quick-and-dirty relief maps for small campaign settings.

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Categories: Mapping, Worldbuilding Tags: ,

Creating Local Maps in CC2

November 23rd, 2008 No comments

A Campaign Cartographer tutorial for creating a local map from a larger overland map.

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