Archive

Archive for the ‘Worldbuilding’ Category

Dynamic Encounter Tables

February 4th, 2012 No comments

More than just what you find…

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Stupid Dice Tricks

January 18th, 2012 6 comments

Mastering the polyhedrals

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Categories: Encounters, Game Mechanics Tags:

Encounter Table Bell Curve

January 16th, 2012 5 comments

OK, I admit it.

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Categories: Encounters Tags: ,

Encounter Table Basics

January 7th, 2012 16 comments

A guide to creating encounter tables

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Nerd Therapy

December 28th, 2011 2 comments

The healing power of encounter tables

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Less is More

March 24th, 2011 12 comments

In which I contrive a rationale for my own sloth

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Categories: Worldbuilding Tags: ,

Hexographer Update 1.40

April 6th, 2010 6 comments

More hexes, more fun

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Categories: Mapping Tags:

World Hex Template

March 10th, 2010 5 comments

Global maps, hex-style

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Hex Update

March 6th, 2010 No comments

New Hexographer map templates

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Monster Turf

March 3rd, 2010 3 comments

Sizing territory for your campaign’s beasties

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Classic Hexographer Icons

February 28th, 2010 3 comments

Cartography: Older Schoolery

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Categories: Mapping Tags:

Parsing Tech Levels

December 16th, 2009 1 comment

Our tech goes (almost) to eleven…

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Hex-based Campaign Design (Part 2)

October 28th, 2009 9 comments

Populating your Hexes

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Hex-based Campaign Design (Part 1)

October 21st, 2009 26 comments

Campaign Design by the Hex

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