Archive

Archive for the ‘Game Mechanics’ Category

Size Comparisons

February 10th, 2010 9 comments

How many sprites fit in an ogre?

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Gear Quality

February 3rd, 2010 No comments

The making of gear and stuff

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Weapons and Damage

January 13th, 2010 6 comments

A crossbow says what?

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Alignment sans Morals

December 30th, 2009 3 comments

What if Alignment weren’t a moral compass?

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Alignment Tweaks

December 9th, 2009 6 comments


It’s all in the definition

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Lock and Load

November 25th, 2009 No comments

Fast autofire rules for tabletop play

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Skills and Finesse

November 18th, 2009 No comments

What you know and how you apply it

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Combat sans Hit Points

November 11th, 2009 16 comments

Fast fighting with realistic results

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Character Kits

November 9th, 2009 No comments

Blending mini-classes to build your perfect PC

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Blast Templates

November 8th, 2009 No comments

Cut-out explosions for the tabletop

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Actions by Attribute

November 4th, 2009 2 comments

A streamlined way to determine character success

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Wherefore Hit Points?

February 8th, 2007 1 comment

Hit Points — neither hits nor points…discuss

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Chimera RPG Character Sheet

October 7th, 2006 3 comments

The official Chimera RPG Character Record Sheet

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Categories: Game Mechanics Tags: ,
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