Archive

Archive for the ‘Game Mechanics’ Category

Musings on the Target Number

February 16th, 2011 10 comments

Life is like a bag of d20s

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Four Extra Pages

February 9th, 2011 6 comments

Back on the pony

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Boons and Baggage

September 22nd, 2010 3 comments

Now with less drama

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Unstupid Characters

September 1st, 2010 18 comments

There’s a fine line between genius and buffoonery

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In Defence of Abilities

August 25th, 2010 18 comments

Having ditched attributes, here’s where my head’s at

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Ditching Attributes

August 18th, 2010 24 comments

I confess to suggesting RPG heresy

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Healing in the Field

August 11th, 2010 7 comments

Earning your character’s First Aid merit badge

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Ability-based Characters

July 29th, 2010 No comments

Chimera is like school on Saturday—no class.

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Stat Blocks

July 21st, 2010 4 comments

It’s amazing what holds my attention these days

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Hit Locations

June 9th, 2010 5 comments

An alternative (?) to critical hits

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Categories: Game Mechanics Tags: ,

Weapon Ranges

May 5th, 2010 4 comments

Long-distance runaround

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Area of Effect

March 24th, 2010 6 comments

Single target or single blast?

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Evolution of the Gear Pack

March 17th, 2010 6 comments

Why I chose this lazy approach to equipment and ammo

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I Have the Power

February 24th, 2010 No comments

An RPG framework for the supernatural (Prince Adam not included)

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Categories: Game Mechanics Tags:
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