Archive

Archive for the ‘Game Mechanics’ Category

Chimera Combat

December 31st, 2012 9 comments

Slipping this under the New Year’s wire…

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Imploding Dice

July 29th, 2012 9 comments

Because I can’t just be satisfied…

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Categories: Game Mechanics Tags:

Faster Chimera Monster Creation

June 30th, 2012 4 comments

Um… you knew this was coming, right?

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Short Stats

June 23rd, 2012 6 comments

Utility and extrapolation in Chimera stat blocks

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Categories: Game Mechanics Tags: ,

Chimera Advancement

June 13th, 2012 10 comments

Let’s try this.

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Chimerapedia Release

February 11th, 2012 3 comments

Chimera RPG’s new format

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Stupid Dice Tricks

January 18th, 2012 8 comments

Mastering the polyhedrals

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Combat Tweaks

September 28th, 2011 17 comments

Consolidated fiddly bits for S&W combat

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Critical Damage

September 21st, 2011 4 comments

Let’s try this once more

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Again With the Hit Points

September 14th, 2011 9 comments

Another stab at hit points
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Swords & Wizardry To-hit Revision

September 7th, 2011 No comments

Revised S&W to-hit bonuses by character class
Sponsored by 888.com online casino

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Option 4 and What Didn’t Make the Cut

June 2nd, 2011 1 comment

New direction and some odd bits.

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Chimera Basic Revisions

May 4th, 2011 11 comments

What to expect in the 5th printing

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Actions and Initiative

April 27th, 2011 5 comments

It’s all like, connected, man.

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