Archive

Archive for the ‘Game Mechanics’ Category

Stupid Dice Tricks

January 18th, 2012 6 comments

Mastering the polyhedrals

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Categories: Encounters, Game Mechanics Tags:

Combat Tweaks

September 28th, 2011 17 comments

Consolidated fiddly bits for S&W combat

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Critical Damage

September 21st, 2011 4 comments

Let’s try this once more

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Again With the Hit Points

September 14th, 2011 9 comments

Another stab at hit points
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Swords & Wizardry To-hit Revision

September 7th, 2011 No comments

Revised S&W to-hit bonuses by character class
Sponsored by 888.com online casino

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Option 4 and What Didn’t Make the Cut

June 2nd, 2011 1 comment

New direction and some odd bits.

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Chimera Basic Revisions

May 4th, 2011 11 comments

What to expect in the 5th printing

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Actions and Initiative

April 27th, 2011 5 comments

It’s all like, connected, man.

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Wielding Powers

April 20th, 2011 16 comments

Reigning in the supernatural

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Revisiting Movement

March 31st, 2011 10 comments

Killing a few birds with one mechanical stone

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More on Experience

March 17th, 2011 25 comments

Nearly the precise opposite of what I said before

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Risk vs. Reward

March 9th, 2011 15 comments

Calculating the payoff for derring-do

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Are You Experienced?

March 2nd, 2011 6 comments

Deconstructing experience

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Chimera Number Five

February 23rd, 2011 29 comments

The 5th version of my thoughts, which are mine

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