Archive

Archive for the ‘Campaign Development’ Category

Land of the Lost Tech

April 21st, 2010 No comments

Trippy pyramids and power crystals

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Land of the Lost Monsters

April 14th, 2010 2 comments

So, a Sleestack and a Pakuni walk into a bar…

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Lessons from Land of the Lost

April 7th, 2010 5 comments

Campaign development tips from the folks who invented The Bugaloos

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Notebook Leavings

March 31st, 2010 5 comments

A hodge-podge of random campaign concepts

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Monster Turf

March 3rd, 2010 3 comments

Sizing territory for your campaign’s beasties

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Random Fun

February 17th, 2010 1 comment

Unexpected results from random chaos

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Elfish Clans

January 27th, 2010 No comments

If elves had phonebooks, these names would be inside

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Three-act Adventures

December 23rd, 2009 No comments

Scenario scripting in the well-made play tradition

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Parsing Tech Levels

December 16th, 2009 1 comment

Our tech goes (almost) to eleven…

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Alignment Tweaks

December 9th, 2009 6 comments


It’s all in the definition

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Hex-based Campaign Design (Part 2)

October 28th, 2009 11 comments

Populating your Hexes

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Hex-based Campaign Design (Part 1)

October 21st, 2009 34 comments

Campaign Design by the Hex

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NBOS’ The Keep

September 30th, 2009 2 comments

A review of NBOS’ Campaign Management Software

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Adventure Hooks

September 2nd, 2009 No comments

Setting the stage for adventure

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