Archive for March, 2010

Notebook Leavings

March 31st, 2010 5 comments

A hodge-podge of random campaign concepts

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Area of Effect

March 24th, 2010 6 comments

Single target or single blast?

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Evolution of the Gear Pack

March 17th, 2010 6 comments

Why I chose this lazy approach to equipment and ammo

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Categories: Game Mechanics Tags:

World Hex Template

March 10th, 2010 9 comments

Global maps, hex-style

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Hex Update

March 6th, 2010 No comments

New Hexographer map templates

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Monster Turf

March 3rd, 2010 3 comments

Sizing territory for your campaign’s beasties

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