Archive

Archive for 2009

Hex-based Campaign Design (Part 2)

October 28th, 2009 11 comments

Populating your Hexes

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Hex-based Campaign Design (Part 1)

October 21st, 2009 34 comments

Campaign Design by the Hex

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Inkwell Ideas Hexographer

October 17th, 2009 28 comments

Advanced hex mapping software

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Categories: Mapping Tags: ,

Hex Templates

October 14th, 2009 21 comments

Revisiting the RPG cartography standard

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Categories: Mapping Tags: ,

Arr-Kelaan Hexmapper

October 10th, 2009 3 comments

A fast and easy tool for making old-school hex maps

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Categories: Mapping Tags:

May the Hex Be With You

October 7th, 2009 3 comments

What hex maps are, and why they’re Good

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Categories: Mapping Tags: ,

NBOS’ The Keep

September 30th, 2009 2 comments

A review of NBOS’ Campaign Management Software

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RPG Vehicles Decoded?

September 27th, 2009 1 comment

My mind is stronger for the rigours of game design…

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Old School Gets Old

September 23rd, 2009 10 comments

Same as the Old Boss or, Am I Completely Missing the Point?

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Adventure Template

September 16th, 2009 1 comment

The Quick-and-Dirty (and OCD-approved) way to write adventures

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Categories: Mapping Tags: ,

Chimera 2.0 Sneak Peak

September 9th, 2009 No comments

Not the same as the Old Boss…

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Categories: Blog - Smale's Tales Tags:

Adventure Hooks

September 2nd, 2009 No comments

Setting the stage for adventure

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Categories: Campaign Development Tags:

Mid-size Campaigns (Part 3)

August 26th, 2009 No comments

Localising your Campaign Concepts

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Categories: Campaign Development Tags:

Mid-size Campaigns (Part 2)

August 19th, 2009 No comments

Building the Campaign Framework

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Categories: Campaign Development Tags:
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