Archive

Archive for 2009

Alignment sans Morals

December 30th, 2009 3 comments

What if Alignment weren’t a moral compass?

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Categories: Game Mechanics Tags:

Three-act Adventures

December 23rd, 2009 No comments

Scenario scripting in the well-made play tradition

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Categories: Campaign Development Tags:

Parsing Tech Levels

December 16th, 2009 1 comment

Our tech goes (almost) to eleven…

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Alignment Tweaks

December 9th, 2009 6 comments


It’s all in the definition

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Name Day Musings

December 2nd, 2009 No comments

Volume 38: My Thoughts. Which are mine.

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Categories: Blog - Smale's Tales Tags:

Lock and Load

November 25th, 2009 No comments

Fast autofire rules for tabletop play

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Categories: Game Mechanics Tags:

Chimera 2.0 Released!

November 23rd, 2009 No comments

The Welsh Piper is proud to announce the release of The Chimera RPG 2.0.

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Categories: Blog - Smale's Tales Tags:

Get Ready for Chimera

November 20th, 2009 1 comment

RPG or Tool for the Busy GM?

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Categories: Blog - Smale's Tales Tags:

Skills and Finesse

November 18th, 2009 No comments

What you know and how you apply it

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Combat sans Hit Points

November 11th, 2009 16 comments

Fast fighting with realistic results

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Character Kits

November 9th, 2009 No comments

Blending mini-classes to build your perfect PC

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Blast Templates

November 8th, 2009 No comments

Cut-out explosions for the tabletop

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Categories: Game Mechanics Tags: ,

All Your Classic Traveller Are Belong To Us

November 7th, 2009 No comments

And it fits in my mailbox…

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Actions by Attribute

November 4th, 2009 2 comments

A streamlined way to determine character success

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Categories: Game Mechanics Tags:
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